Work
See Reality
Hand-tracked mixed reality for people who have never worn a headset, running inside live guided tours — Boston, Lexington, Nashville, Atlantic Canada, Rome, Pompeii, Venice.
Case study Recollection
A wedding or any milestone, recorded from every direction, so nobody is stuck with one person’s edit of it.
Relive 1776
Revolutionary Boston in mixed reality, on the bricks where it happened — five experiences inside a two-hour guided tour.
Town of Lexington
Three XR experiences twenty-five town guides can drop into tours they already give — plus mobile AR off the street signage.
Nashville Adventures
Four XR scenes threaded through one guided walk — the original settlers, the architecture, early Music City, rock and roll.
ShowMeItaly
Seven experiences sold as a paid add-on in Rome and Pompeii — gladiators from the arena floor, Vesuvius before and after.
Ride Solar
Around six XR moments dropped into a historic walking tour and a food-and-drink tour in Atlantic Canada.
Venice City Tours
A cinematic 360° piece in five languages on AR glasses, a gondola you paddle yourself — and multiplayer racing in progress.
Case study Keys to the Universe
A piano course laid out as a galaxy map, with a player that waits for you — played on a screen, a computer keyboard, a MIDI piano, or a real piano heard through the microphone.
Inhabiting Memory
A VR family museum you enter on foot — real walking inside each room, hand-tracked teleport between them, built from interviews and tested against flat photographs.
Case study Spark
A card game an older adult designs the rules for, and their grandchild has to follow.
BOFUM
One ball, one maze, two players — and neither of them can do it alone.
Buddy Run
A running coach that guides by rhythm instead of telling you to speed up.
Wallace
Give out candy. Do your tasks. Do not let Wallace out.
Merge Point
One player in a headset, the rest on phones, and a portal between them that only works if they talk.
HaptiDraw
Drawing you can feel — a stylus and a haptic exoskeleton for blind users.
Internship in the Afterlife
Your first day on the afterlife’s front desk: spell each soul’s name from memory, in a language you may not read.
Case study I Am You
You are not the hiker. You are the trail camera watching him, steering his body.
Return of the Chickens
Chi'King and Chi'Queen want your farm. Give them the Cluckshot Cannon.
AR Work of Art
Hit the blocks and the room fills with particles. Miss them and it empties again.
Interview With Eternity
A soul before birth, choosing whether to be mortal — and all you can do is look.
Tower of Frankenfrog
Frankenfrog holds the line against waves stranger than the last.
Attack of the Chickens VR
You stole their eggs. Now the chickens want them back — and the eggs are all you have to fight with.
Great Vending Machine
A coin. A machine. Tokyo at midnight. Something is wrong inside.
Soul Solace
Introspection, hidden truths, and a family that holds more than it shows.
God's Drunkest Driver
A magic potion, a midnight road, and absolutely no plan.
Unforgotten Stories
Seven years old. Forced from home. The Partition, lived from the inside.
Flora Park Mystery
A murder in the park. Only you can piece it together.
Case study Virtual Forest
A forest for practising fieldwork before the field — on student laptops, and on a standalone Quest 2.
Walk Among Us
A museum tribute to the history of Black characters in video games.
What Remains of Me
A robot reawakened in a drowned AI laboratory — made by a student studio organised like a real one.
Case study Truth of the Ancient Forest
A wooden survival board game whose map does not exist until you walk into it.
Other Realm
Two teenagers. One demon. A bond that refuses to break.
Forbidden
An inherited house, parents who are not there, and a spirit that lives only in the dark.
Hands Up
A single-player interactive drama about racial injustice and police violence, from a research project led by Dr. Derek Curry.
Curse of the Mind
My first ever digital game — gravity-flipping, dash-dashing chaos.
Nothing in that group yet.