Project
Town of Lexington
Three XR experiences twenty-five town guides can drop into tours they already give — plus mobile AR off the street signage.
Overview
A municipal client rather than a private operator, which changes the brief: Lexington runs a walking-tour programme with more than twenty-five guides, so the target was not one flagship but three experiences any guide could add to their own tour on tablets and headsets, without rehearsal. Visitors stand where buildings no longer exist and see them rebuilt — the Meeting House and the Belfry — meet figures including Anna Harrington, and are put inside moments from the Battle of Lexington in April 1775.
The half I find most interesting has no guide at all: free mobile AR triggered by QR codes on city signage, for someone who walks up with a phone and no ticket. The deployment was covered by Boston’s 7NEWS in a segment titled High-Tech History.
My part: I built both apps — the AR Foundation app for phones and tablets through to the iPhone and iPad version for the town’s demo day in October 2025, then the Quest version with the Belfry Tower bell rope, doors and teleporting, the Meeting House speech, and player-height fixes made on site. Models and textures by the team’s 3D artist; Anna Harrington and the NPC reactions by other developers on the team.
Next
See Reality
Hand-tracked mixed reality for people who have never worn a headset, running inside live guided tours — Boston, Lexington, Nashville, Atlantic Canada, Rome, Pompeii, Venice.
Inhabiting Memory
A VR family museum you enter on foot — real walking inside each room, hand-tracked teleport between them, built from interviews and tested against flat photographs.
Case study I Am You
You are not the hiker. You are the trail camera watching him, steering his body.
Case study Recollection
A wedding or any milestone, recorded from every direction, so nobody is stuck with one person’s edit of it.